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Negativi

Negativi — Nora in her father’s darkroom under safelight

A point-and-click horror game about developing the truth, one negative at a time.

Tirana, November 1998. Every truth she brings to light makes the world forget her a little more.

Nora spends her nights in her father’s photo archive, developing torn negatives in his darkroom. Some of them do more than change the paper: they change what the city remembers.

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Negativi — darkroom bench under safelight

In motion — 01

01 — Concept(01/04)

How much of the truth are you willing to learn, if every piece of it erases a little of who you are?

NEGATIVI is a narrative investigation game built around that one question. There is no combat and there are no ghosts. The horror comes from what people did, and from a slow, quiet disappearance: neighbours who stop recognising you, a reflection that lags behind, a name fading out of the record.

Its structure is inspired by World of Horror: short case files, scarce resources, and a dread meter that only goes up.

Negativi — stairwell of a concrete apartment block

In motion — 02

02 — Core mechanics(02/04)
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Negativi — the TV tower on Dajti at night

In motion — 03

Characters(07)
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Objects — the diegetic world(12)
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03 — Art direction(03/04)

Developed in front of you.

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Negativi — the courtyard at night

In motion — 04

04 — Role & status(04/04)

Role

Concept, game design, writing and art direction. Images and motion produced with AI image and video tools (Higgsfield, Freepik) under the direction of Steel Frame Studio. Engine and code developed in collaboration with Claude (Anthropic).

Status

In development. Chapter 1, Case 0014: “The Child in the Courtyard”, is fully playable in the browser on desktop, tablet and phone. Target platforms: Steam and mobile. Language: Albanian, with English planned.

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