Tirana, November 1998. Every truth she brings to light makes the world forget her a little more.
Nora spends her nights in her father’s photo archive, developing torn negatives in his darkroom. Some of them do more than change the paper: they change what the city remembers.
In motion — 01
NEGATIVI is a narrative investigation game built around that one question. There is no combat and there are no ghosts. The horror comes from what people did, and from a slow, quiet disappearance: neighbours who stop recognising you, a reflection that lags behind, a name fading out of the record.
Its structure is inspired by World of Horror: short case files, scarce resources, and a dread meter that only goes up.
In motion — 02
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In motion — 04
Role
Concept, game design, writing and art direction. Images and motion produced with AI image and video tools (Higgsfield, Freepik) under the direction of Steel Frame Studio. Engine and code developed in collaboration with Claude (Anthropic).
Status
In development. Chapter 1, Case 0014: “The Child in the Courtyard”, is fully playable in the browser on desktop, tablet and phone. Target platforms: Steam and mobile. Language: Albanian, with English planned.